The online racing simulator
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Flame CZE
S3 licensed
Moderator
Or you could show a message when a race session starts in the middle of the screen maybe using /rcm message, InSim buttons or chat message.
Flame CZE
S3 licensed
Moderator
He just explained why it wouldn't be a good idea to expose this information via InSim.
Flame CZE
S3 licensed
Moderator
What is your handbrake assigned to? Is it an axis or a button?
Flame CZE
S3 licensed
Moderator
There is no way to get the green light event through InSim because if it was possible people would use it to cheat and get a perfect start.
Flame CZE
S3 licensed
Moderator
Quote from chucknorris :None of that does really compensates a potential loss of the IP address.
As for TC, I can say that many of our security related functions rely on the IP address.

Such as:
- Detect ban evasions
- Detect stolen accounts
- Detect VPN/proxy usage
- Detect the user's country

I'm trying to understand how "allowing hosters to identify if someone uses multiple user names from one computer" and "allowing hosters to identify if the same user name is used from multiple computers" does not compensate for a loss of IP address. To my understanding, people evade bans by using multiple LFS accounts. Stolen accounts are the same user name joining from multiple computers. Scawen also mentioned sending the country code separately. What am I missing here?
Flame CZE
S3 licensed
Moderator
But why is that? Is it a bug or a limitation of the layout system?
New users don't receive confirmation e-mails after creating an account
Flame CZE
S3 licensed
Moderator
Several people have reported an issue during their LFS account creation - they never receive the confirmation e-mail after registration:






Flame CZE
S3 licensed
Moderator
Quote from LowSpec Racing --HOW-- :Classic 80's Hot Hatches like lookalikes of Ford XR3i, Vauxhall/Opel Astra GTE, Golf GTI, etc

Group B rally legends like Lancia Stratos, Audi Quattro, Metro 6R4, etc.

Group B:
Lancia Delta HF
Lancia Stratos
XF Turbo 5
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Model authorisation does not belong in a work in progress thread, it belongs to the "Private agreement" field in the mod submission form (which you have done already).
Flame CZE
S3 licensed
Moderator
Quote from WildGamerz :1 more thing if im connected to insim relay how can i create commands if Prefix field is ignored when Isrelayhost = true; in insimdotnet lib tho

Is there a reason you use InSim Relay to communicate with your server? If you want to create commands etc. you can just connect to your server directly via InSim Uhmm
Flame CZE
S3 licensed
Moderator
How do you test that it doesn't work? I see you're sending an IS_MTC packet which won't work via InSim Relay unless you connect to the host with the correct admin password using the IR_SEL packet.

Only a subset of InSim packets are allowed to be sent / received:

Quote :Regular insim packets that a relay client can send to host :

For anyone
TINY_VER
TINY_PING
TINY_SCP
TINY_SST
TINY_GTH
TINY_ISM
TINY_NCN
TINY_NPL
TINY_RES
TINY_REO
TINY_RST
TINY_AXI

Admin only
TINY_VTC
ISP_MST
ISP_MSX
ISP_MSL
ISP_MTC
ISP_SCH
ISP_BFN
ISP_BTN

The relay will also accept, but not forward
TINY_NONE // for relay-connection maintenance

For the whole documentation, see the original InSim Relay thread by Victor:

https://www.lfs.net/forum/thread/30740
Flame CZE
S3 licensed
Moderator
Some people use LFS Editor to create the entire 3D model, others use Blender to create the 3D model, then export it as an OBJ file, which can be then imported into LFS Editor.

LFS Editor manual
LFS Editor video tutorials
Flame CZE
S3 licensed
Moderator
For which car?
Flame CZE
S3 licensed
Moderator
I have USB sleep disabled and MOZA Pit House not running and yet it happened again during a race today Frown
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Quote from Scawen :So we are left with, what problems could arise? The only issue I see is that someone could load a mod in our editor and export the plain grey model, which might be a breach of someone's "no derivatives" license. The proposed export function just makes it easier to get a 3D model out from an LFS mod, to be used somewhere else. It doesn't really allow anything that wasn't possible anyway, just makes it easier.

This will also make it easier to get access to 3D models that were purchased from 3D asset websites like (Sketch)fab or CGTrader.
Flame CZE
S3 licensed
Moderator
I have moved the off-topic mod usage discussion: https://www.lfs.net/forum/thread/111116
Flame CZE
S3 licensed
Moderator
Motorcycle gearboxes are a bit different - you must shift down in order to get into 1st gear.

Once you get going, you will notice that at low speeds, you control the bikes handlebars directly, but once you get up to speed, you control the lean of the bike instead. This means you need to be more gentle with the steering and start steering a bit earlier than you'd expect.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
I'm afraid even that is not allowed:
Quote from Scawen :[...]

What is not allowed

[...]

4) Any other use of models or images extracted from another game to help in building a mod. No part of your mod creation process can involve using another game's content in defiance of the license agreement for that game.

Flame CZE
S3 licensed
Moderator
It depends on the mod, but usually the doors/hood/roof are bound to the extra light function, which can be toggled by the /light extra toggle command.
Flame CZE
S3 licensed
Moderator
I had the same issue. The wheel kept disconnecting at random times during gameplay.

I fixed it by completely closing the Moza Pit House software before playing LFS. I only open it if I want to adjust some settings.

Some people also suggest disabling power saving for the USB device of the wheel.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Actually communicating with InSim is the easier part Big grin You listen for specific packets coming from LFS telling you about the current state of the car (speed, acceleration, position etc.) and then send other packets telling the AI car what to do (turn the wheel, accelerate, brake etc.) in regular intervals like every 100 ms.

I've got a very early prototype where I tell an AI car to drive at a constant speed using a PID controller:



Source code here

The harder part is to make it so that it follows the given path, obeys traffic rules, avoids collisions etc.
Flame CZE
S3 licensed
Moderator
There is a way to control AI drivers now using a new InSim packet. I would like to do that at some point but it will be a big project for me.
Flame CZE
S3 licensed
Moderator
I haven't worked much on the driving lessons layout, but I've got a server running called [WIP] City Bus Driving where I've started working on a traffic driving layout primarily suited for buses, with the help of a few other players.

For driving lessons style server, I suggest joining [RL] Real Life 1 where you have to take some driving lessons and take a test before you get a driving license.
FGED GREDG RDFGDR GSFDG